Apr 22, 2008, 01:36 PM // 13:36
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#2
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Krytan Explorer
Join Date: Mar 2008
Location: Hall of Monuments
Profession: N/
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http://guildwars.wikia.com/wiki/Chest
If I understand correctly, than there are chests in the desert. They are Elonian Chests
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Apr 22, 2008, 01:37 PM // 13:37
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#3
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Ascalonian Squire
Join Date: Feb 2008
Guild: Glorious Order Of The Benign
Profession: R/
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If they wanted to add treasure chests, buried treasures, etc. then why would they limit themselves to the Crystal Desert? Also it's not like the treasures add much depth to the game either, they're kind of just easy money and then useless when they've been used. It would be nice to actually hear some argument as to why they should put them in Prophecies...
Edit: natural_Causes: I think he means the one-time use hidden treasures that are scattered around Elona.
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Apr 22, 2008, 01:42 PM // 13:42
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#4
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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You mean like the Nightfall Treasures?
Well, that kind of Treasure is exclusive of Nightfall.
I would agree if there where Treasures in Nightfall and Factions, but not in Prophecies, but it's not the case.
Since Eye of the North has the Hidden treasures, I'd go for something different, and make each region have an unique type of Treasure.
- Prophecies: Secret stash. Treasures that randomly appear in explorable areas anywhere, like Chests, but already opened and much less frequently, unlike chests. They will contain many low-value items, instead a single valuable one. In lore, they would be secret vaults that monsters stored.
- Factions: Rendition booty. Treasures that may appear anytime you defeat a certain number of creatures and bosses of certain species. Once you fill the 'quota', they will appear the next time you kill a boss of that species. The numbre required for a certain species will be variable and random, and unkown to the player. They will contain a valuable drop related to that species (like a naga bow for nagas or a celestial item for Tengu)
- Nightfall: Treasures. Treasures in fixed spots that can be opened once a month (aprox.)
- Eye of the North: Hidden Treasures. Treasures in fixed spots that can be opened anytime a player uses Light of Deldrimor. They ay contain a little gold or a rare material piece.
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Apr 22, 2008, 01:43 PM // 13:43
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#5
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Site Contributor
Join Date: Apr 2006
Location: Usa
Guild: TKC
Profession: N/
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these exist in pre-sear, they are called "hidden stash".
kthxbye
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Apr 22, 2008, 01:46 PM // 13:46
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#6
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Banned
Join Date: Apr 2008
Location: Maine
Guild: The Secret Life of Toyz
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It would be kind of nice to see more Hidden Stashes all across Tyria not just in Pre Searing.
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Apr 22, 2008, 01:50 PM // 13:50
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by zamial
these exist in pre-sear, they are called "hidden stash".
kthxbye
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Yup, thats why I suggest them fro Prophecies.
But in this case they would be 'secret' because they would be MUCH less frequent.
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Apr 22, 2008, 03:18 PM // 15:18
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#8
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Why limit it to the desert? Introduce them to all explorables, in every campaign.
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Apr 22, 2008, 04:40 PM // 16:40
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#9
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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/signed. Throw a few in the jungle, too!
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Apr 22, 2008, 09:53 PM // 21:53
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#10
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Frost Gate Guardian
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I do recall there being 'hidden stashes' in Tryia. I remember there being one right outside THK that got abused. Also 2 in the zone where the big necro wurm boss (I forget the name), which was a treasure trove for purple crystalline swords and other rare skins. I want to say there was one in the western Kryta area as well. All were taken out awhile back.
I think the Kilroy Stoneskin quest in Sorrows Furnace still have the 4 there.
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Apr 22, 2008, 10:05 PM // 22:05
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#11
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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the kilroy ones are more of a reward chest and less of a hidden chest if im not mistaken. /signed for hidden treasure through out Proph and Factions
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Apr 22, 2008, 10:47 PM // 22:47
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#12
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Bruce Leeroy
I do recall there being 'hidden stashes' in Tryia. I remember there being one right outside THK that got abused. Also 2 in the zone where the big necro wurm boss (I forget the name), which was a treasure trove for purple crystalline swords and other rare skins. I want to say there was one in the western Kryta area as well. All were taken out awhile back.
I think the Kilroy Stoneskin quest in Sorrows Furnace still have the 4 there.
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Those were what all locked chests used to be like. They didn't require a key.
The ones being propossed would only drop stuff once every month (and therefore not be abused/overfarmed).
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Apr 23, 2008, 12:20 AM // 00:20
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#13
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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I guess it could be nice, and may bring people to go back to an area they haven't returned to since their first character.
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Apr 23, 2008, 05:58 AM // 05:58
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#15
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Furnace Stoker
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Bring back the old good Arid Sea infinite free treasures!
And while you're at it, the Dreadnought Drift strongboxes too
But seriously, I agree that Prophecies could use some love in form of some kind of a treasure. Just make it random, unpredictable and not farmable (not repeatable by simply running through the desert maps). It's not a call for more freebies, as the search, the treasure hunt can be more fun than just receiving a free gift. It's not that it's needed because it's not, but it would be nice to have something, more content = better, obv.
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Apr 23, 2008, 08:51 AM // 08:51
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#16
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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/unsigned
Nightfall introduced them. Factions has none, Prophecies has none, and GW:EN has none. Even the Hidden Treasures in dungeons in GW:EN have different rewards, they aren't the same. If they added them, they would need to add them everywhere. They do not need to add them though, as they are a poor mans way of making money, and don't offer anything to the game.
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Apr 23, 2008, 10:00 AM // 10:00
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#17
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by Ghen
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So you are saying because the Crystal Desert got a teleporter connection to Elona, it ought to have treasure too?
Trust me, it doesn't hurt much to give some explaining along with your post.
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Aug 30, 2008, 11:16 PM // 23:16
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#18
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Krytan Explorer
Join Date: Jul 2006
Guild: Ice Dragon Berserker Lodge
Profession: W/
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Quote:
Originally Posted by MagmaRed
/unsigned
Nightfall introduced them. Factions has none, Prophecies has none, and GW:EN has none. Even the Hidden Treasures in dungeons in GW:EN have different rewards, they aren't the same. If they added them, they would need to add them everywhere. They do not need to add them though, as they are a poor mans way of making money, and don't offer anything to the game.
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And they take nothing away from it either, so what is the harm?
Unless getting people to actually play in areas once a month is bad.
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Aug 31, 2008, 12:04 AM // 00:04
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#19
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Jungle Guide
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Quote:
Originally Posted by Ghen
Make treasure chests in the desert of prophecies campaign
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Need more info so I can disagree.
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Aug 31, 2008, 01:01 PM // 13:01
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#20
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Shadow Hunters Of Light [SHOL]
Profession: R/
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Problem here is the treasures in NF give inscriptable items... if the same logic is used... isn't this introducing such items to prophecies and factions where they are not at the moment...
Plus it then means even more chests to run on many characters every month....
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